Gamification is an increasingly popular engagement strategy. How can organizations use gaming to focus on audience members as players?
How can brown bag lunches in your office help generate internal participation around big, public initiatives?
Emerging technologies have become essential components of arts marketing strategies. Is it important for arts leaders to have a theoretical background in media criticism to fully understand the implications of these technologies?
It’s easy to make assumptions about the limitations of new media platforms. But how can we turn our biases into benefits by addressing them head on?
In this project update from the University Musical Society (UMS)’s Lobby Project, Anna Prushinskaya shares outcomes from a recently launched program that enables participants to use technology during performances to connect among and beyond the theater space.